Tag: VFX
Showing all articles tagged with "VFX"

Rendering
Houdini Cloud Rendering: A VFX Simulation Deep Dive for Pyro, FLIP, Vellum, Destruction, and Crowds
A technical deep dive into rendering Houdini Pyro, FLIP, Vellum, destruction, and crowd simulations on a cloud render farm — cache strategy, substep tuning, and honest limits per sim type.
Thierry Marc18 min read

Rendering
Render Farm for Game Cinematics and Trailers in 2026
Before you commit a trailer budget to a render farm: what studios need to know about pipeline fit, NDA discipline, and per-frame cost for 4K game cinematics.
Alice Harper18 min read

Rendering
VFX Industry Trends 2026: Real-Time, AI, Gaussian Splatting, OpenUSD, and Cloud Economics
An operational look at the trends reshaping VFX rendering in 2026 — real-time final-pixel, AI in the pipeline, Gaussian Splatting, OpenUSD, and cloud economics.
Alice Harper18 min read